BECOME A PROJECT CHAMPION

SMU-X offers exciting opportunities for project champions to have complex business challenges solved through our award-winning experiential learning pedagogy, where teams of 5 to 7 students will take on the role of consultants to provide fresh perspectives and decisive insights, supported by dedicated faculty advisors. SMU-X has worked with more than 400 project champions which include corporates, non-profit and government organizations.

Contact SMU-X if you wish to become a Project Champion and be part of our experiential journey of learning and discovery!

To find out more, click the button below to download the SMU-X brochure:

Download the SMU-X Brochure

BENEFITS TO PROJECT CHAMPIONS

Human Resources

HUMAN RESOURCE

  • Additional manpower for value-added projects
  • Faculty-guided consultancy
Talent Recruitment / Training

TALENT RECRUITMENT / TRAINING

  • Potential new hires who are exposed to the industry and have knowledge of the company
Fresh Perspective

FRESH PERSPECTIVES

  • Exchange knowledge with faculty and students
  • Innovative solutions from millennials
Learning and Exploration

LEARNING & EXPLORATION

  • Examine exploratory projects which could be overlooked given day-to-day responsibilities

MATTERS TO TAKE NOTE:

  1. Academic Calendar
    • Term 1: August to December | Term 2: January to May (15 weeks -- once a week lessons)
    • Summer Term A: June | Summer Term B: July (6 weeks -- thrice a week lessons
  2. Fees
    • Petty cash reimbursement such as transportation, printing etc
    • Cash awards (not mandatory)
  3. Mentorship
    • One dedicated resource person from the project champions
    • At least three formal touchpoints
    • Mentorship across the term (via meet-ups or virtual)

 

TYPES OF PROJECTS:

SMU-X projects include but not limited to:

  • Accounting Process and Data Visualization
  • Business and Operations Improvement
  • Community and Social
  • Data Warehousing and Analytics
  • Design Thinking
  • Digital Business Transformation
  • Diversity and Inclusion
  • Go-to-Market Strategies
  • Marketing
  • Organisation Redesign and Change Management
  • Smart Technologies
  • Sustainability
  • Web/Mobile Application Development
  • And many more.....


EXPECTATIONS:

To ensure a meaningful experiential learning journey for project champions and the students, project sponsors should provide senior executives/representatives to work with the student team to ensure success.

Representatives should:

  • Provide clear, concise and on-going communications with the faculty advisor and project team;
  • Be involved with the team -- from start to finish;
  • Provide relevant data and;
  • Be open to suggestions made by the team.

 

 

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