BECOME A PROJECT CHAMPION
SMU-X offers exciting opportunities for project champions to have complex business challenges solved through our award-winning experiential learning pedagogy, where teams of 5 to 7 students will take on the role of consultants to provide fresh perspectives and decisive insights, supported by dedicated faculty advisors. SMU-X has worked with more than 400 project champions which include corporates, non-profit and government organizations.
Contact SMU-X if you wish to become a Project Champion and be part of our experiential journey of learning and discovery!
To find out more, click the button below to download the SMU-X brochure:
Download the SMU-X Brochure
BENEFITS TO PROJECT CHAMPIONS
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HUMAN RESOURCE
- Additional manpower for value-added projects
- Faculty-guided consultancy
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TALENT RECRUITMENT / TRAINING
- Potential new hires who are exposed to the industry and have knowledge of the company
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FRESH PERSPECTIVES
- Exchange knowledge with faculty and students
- Innovative solutions from millennials
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LEARNING & EXPLORATION
- Examine exploratory projects which could be overlooked given day-to-day responsibilities
MATTERS TO TAKE NOTE:
- Academic Calendar
- Term 1: August to December | Term 2: January to May (15 weeks -- once a week lessons)
- Summer Term A: June | Summer Term B: July (6 weeks -- thrice a week lessons
- Fees
- Petty cash reimbursement such as transportation, printing etc
- Cash awards (not mandatory)
- Mentorship
- One dedicated resource person from the project champions
- At least three formal touchpoints
- Mentorship across the term (via meet-ups or virtual)
TYPES OF PROJECTS:
SMU-X projects include but not limited to:
- Accounting Process and Data Visualization
- Business and Operations Improvement
- Community and Social
- Data Warehousing and Analytics
- Design Thinking
- Digital Business Transformation
- Diversity and Inclusion
- Go-to-Market Strategies
- Marketing
- Organisation Redesign and Change Management
- Smart Technologies
- Sustainability
- Web/Mobile Application Development
- And many more.....
EXPECTATIONS:
To ensure a meaningful experiential learning journey for project champions and the students, project sponsors should provide senior executives/representatives to work with the student team to ensure success.
Representatives should:
- Provide clear, concise and on-going communications with the faculty advisor and project team;
- Be involved with the team -- from start to finish;
- Provide relevant data and;
- Be open to suggestions made by the team.